Remember dialog.
Waiter: Hello, What would you like?
Customer: May I please have the spaghetti.
Waiter: Yes
When the waiter gives the customer the food they want
Waiter: Here you are.
Customer: Thank you.
Waiter: You’re welcome.
We will practice the dialog using halves of the class, and then Have students get into pairs, One person will be the waiter, one person will be the customer.
Remember sports
We will play zombie game
Zombies:
概要:児童はゾンビになって "I like ___."と"I like ___ too" と "I don`t like ___の使い方を話し練習します。
必要な教材:
- 単語のフラッシュカード
手順:
- 単語のフラッシュカードで言葉を練習してから、HRTと一緒にゲームのやり方を示す。
- 3つまたは4つの種類の言葉のフラッシュカードを黒板に貼り、児童に10秒以内でフラッシュカードのどれか好きな言葉を選ばせる。
- ゲームの目的は児童がゾンビのように教室を歩き回って、ジャンケンをする相手を探し、勝負をする。
- A: "I like soccer.
- B: "I like baseball." *ジャンケン* (B が勝つ)
- A: "I like baseball too." ジャンケンに負けた児童は勝った児童と同じフレーズを繰り返して 「too」をつける。
- ジャンケンに負けた児童に勝った児童が"かまれた"ということになる。そして、負けた児童の単語は、勝った児童の単語と同じものに変わって、他のゾンビに伝染する。
- A: "I like baseball."
- C: "I like tennis." *ジャンケン* (A が勝つ)
- C: "I like baseball too."
- 二人は同じことを言った場合は、ジャンケンをしない。
- B: "I like baseball."
- C: "I like baseball too."
- ゲームの終わりに、同じ言葉に伝染したゾンビが何人いるかを数える。
If we have extra time We will play kitty in the corner
Play Kitty in the corner
I will put 4 cards in corners of the room. I will have small copies of the flash cards in a hat. Each student in the class needs to go to a corner of the class. I will pick a card and say It’s _____ all the students in that corner must sit down. All the students must now go to a new corner. (They cannot stay in the corner they were in)
I will pick a new card and say
When there are 4 or less students left the students cannot go to the corner with another student in it. The game will continue until there is only 1 champion. They get the champion hat, and will be the next card reader.
(Students must move quickly in this game, if they move too slowly from corner to corner, they will be out)
Hi Katie,
ReplyDeleteI like the movement of the kitty in the corner game for my younger students but feel like they could get more out of the time if there was also a communicative aspect to the game.
Any ideas?